Tag Archive: gaming online

One of the things that frustrates me to no end is the rate of attrition when it comes to gaming over email or forum.

Now, don’t get me wrong – I’ve definitely been guilty of it myself! I’m terrible when it comes to keeping up with forum games that aren’t on my “home” forum. I don’t mean to do it, but I’ll start forgetting to check, or Real Life happens, and the next thing I know, it will have been a month and a half of me not posting, and I’m thoroughly embarrassed by the whole thing.

In a real life gaming group, you know these people. You can call them, or see them every day or every week, and if they need to leave the game, they usually manage to convey that to someone. There’s some sense of accountability to the group.

Over email or forum play, you could be getting anyone*, and often the only way you have to contact them is via email or PM. You might not even be able to get a “read receipt” on your message. And there’s absolutely NO guarantee that they will ever respond to you again, ever – or if they do, it may not be in relation to the current game, but to some other game somewhere else and months later.

It’s on my mind right now because of the game I picked up and ran with. We started with 14 players. As of Monday night, I had 7 posts out of the 8-9 players that I expected to post. What happened to the rest?! (Well, okay, I know what happened to them: two gracefully resigned due to RL, one disappeared but I was able to contact to learn he was resigning, and the others just kind of… wandered off without saying a word.) There’s nothing I can do about it at this point except recruit new players or let the game continue until it reaches a natural end.

But it’s so annoying.

* And good grief, have I ever gotten “anyone” a few times…

Spawned by a game in backstory mode…

Should a PC/PC backstory be public? The players involved plus the GM? Private, with a log posted for all to see later? Private, with a log sent to the GM later?

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