Tag Archive: general gaming

Bouncing off of this post

I think my “best” freeze ever was in the first actual campaign game I played in. We were playing Changeling, and I was playing a Pooka. I’d established the character as not so much a liar as an obscurer of the truth under lots of long, rambling, circular-to-pointless exposition. We got into a situation where my character and an NPC had to run back to our patron, the Duke of Boston, to get help to rescue the rest of the party. We broke for the night when we’d reached the Duke’s house, and I spent the intervening week working up a lengthy explanation of exactly what my character was going to say.

We got to the session. It came around to me. The GM knew I’d worked up what I was going to say, and gave me a chance… but I completely froze up at that point. My mind went blank. The only thing – I mean, the only thing – to spring to mind was a single sentence:

“There is absolutely nothing wrong.”

It worked out well in the end, but that was a horrifying moment. The best part of it, honestly, was the fact that we all had a good laugh about it – then, and later.

Anyway, stories aside… I find I’m very much in the category of on-the-spot freezer. I can make decisions just fine – ask my current group about the night the GM phoned me when I was home sick and doped up on Nyquil and asked whether the paladin or the rogue was going to die – it’s just speaking that makes my blood run cold.

This is why I don’t play the Face, and why I’m not the party leader, ever. Inter-party banter, I can do. But put me in front of someone that needs speaking to that isn’t in the party, particularly some sort of official/noble, and my mind goes completely blank.

Inspired by a recent post on a forum I freqent.

There’s this subset of gamers that I always imagine are the ones that make “the customer is always right” the most painful policy to maintain.

These are the guys (and girls) that don’t seem to understand that creating any gaming material – books, miniatures, whatever – takes time and effort. These are the folks that post to forums of companies they like with things like “You don’t want my money!!” when an item they want is coming out in June, in one of two releases, and it’s mid-month and they haven’t seen it yet.

I won’t disagree that it’s important to let gaming companies know you enjoy their products. Yes, giving them money is nice, but in an industry that’s still – on the whole – built of small companies, it’s equally nice to get feedback.

Feedback does not entail being a whiny bitch when something you want isn’t out yet.

Feedback is “hey, I like this thing you do,” or “hey, I didn’t like this particular thing.”

Feedback should not involve melodrama or your sense of entitlement.

Sometimes, I wonder why I visit some of these forums…


Some game strategies to keep in mind, via Rob Donaghue.