I suggest that ADRPG, perhaps more than any other roleplaying game I have played, depends on conforming to Zelazny’s style and vision for the multiverse. While items played a larger role in Merlins’ chronicles than Corwins’, it was still the brains and abilities of the characters (including emergently sentient items such as Ghostwheel) that dominated the story; as the GM, I believe it’s up to you to keep items from dominating your story too, however you choose to do that.
-David Van Dyche, Amber Diceless RPG Yahoo!Group
This makes enormous sense to me as a GM, and I think I’m going to present it without otherwise commenting.
