Erik did a fine job bringing his vision of Amber into a game form. However, it’s very obviously one sided in viewpoint and geared toward political intrigue. The powers are ill defined, and their point values are inconsistent. I understand the competitiveness angle of the attribute auction, but it’s poorly designed. I’ve never heard of an Amber game without House Rules, which tells me that the system has serious flaws.
-PantherShade, Amber Diceless RPG Yahoo!Group (italics mine)
“I’m always really interested in GMs who use house rules, because it says to me that that GM is experienced and knows what they’re doing.”
-My husband (paraphrased from memory)
I agree wholeheartedly with PantherShade regarding the issues with the ADRPG when it comes to powers and point values. I don’t disagree regarding the political intrigue. The ADRPG ranges from useful to revolutionary to ill-advised to jumping the shark entirely – from good to bad to indifferent.
My stumbling block is really the idea that you must have House Rules, which I find is implied here and in the full version of the post, which I’ve trimmed down. He basically says, “The ADRPG was so bad, I ended up creating a new system entirely to run my Amber games.”
I don’t know. It wouldn’t be pretty – but I’m pretty sure it could be done. I mean, someone must have, somewhere, right? And this was part of a larger discussion started by someone trying their best to run the game straight out of the books.
Would I do it? Hell no.
But it can be done.
Regarding the quote from my husband and the italicized part of the post – this is an interesting dichotomy to me. It was a fascinating discussion with my husband. He’s progressed very traditionally through gaming: D&D, Rifts, Traveller, and lots of wargaming. When I started gaming, I picked up White Wolf first, then went straight on through to Amber.
My husband sees house rules as the mark of a skilled gm. I see them as par for the course. They’re very different viewpoints… but we game together happily, because there’s a comfortable middle ground.
