{"id":34,"date":"2010-03-31T12:29:45","date_gmt":"2010-03-31T12:29:45","guid":{"rendered":"http:\/\/blog.emeraldsilver.com\/gaming\/2010\/03\/31\/where-items-come-from\/"},"modified":"2010-03-31T12:29:45","modified_gmt":"2010-03-31T12:29:45","slug":"where-items-come-from","status":"publish","type":"post","link":"https:\/\/blog.emeraldsilver.com\/gaming\/2010\/03\/31\/where-items-come-from\/","title":{"rendered":"Where items come from"},"content":{"rendered":"<blockquote>\n<p>Here&#8217;s a question I do have for you. (Well, one question with several subordinate questions.) In your game, if a player says their character is looking for an item of power, how does that actually work? Do they say &#8220;My character is searching through Shadow for a Deadly Damage sword with Confer Invulnerable Armor and Confer Regeneration&#8221;? Or do they need to use more of a narrative description? And what do you do at that point? &#8220;Okay, that&#8217;s a 27 point Artifact, so after Hellriding for four weeks, you&#8217;ve got it.&#8221; <\/p>\n<p>In the games I&#8217;ve been in where it&#8217;s even come up, just finding the artifact is the easy part. Stormbringer isn&#8217;t just lying around waiting for someone to pick it up; Elric is wielding it (or vice versa.) And he isn&#8217;t inclined to just hand it over. If the player decides to get smart and say &#8220;An artifact with these qualities that I can just pick up off the ground without dealing with owners or traps or anything annoying like that,&#8221; well, that&#8217;s a heck of a lot more specific than just &#8220;an artifact with these qualities&#8221;, so it&#8217;s going to take longer to find. And despite Amberites being effectively immortal, in most campaigns I&#8217;ve been in vanishing into Shadow for a year basically takes that character out of the game.<\/p>\n<p>No house rules involved there, no GM trying to screw over the players. Just logical consequences of actions.<\/p>\n<p align=\"right\">-Tommy Tanaka, Amber Diceless RPG Yahoo!Group<\/p>\n<\/blockquote>\n<p>I think there&#8217;s several directions I want to go with a reply to this.<\/p>\n<p>One is the huge assumption that&#8217;s being made here.  All parties involved &#8211; and there were three of them in total for this discussion &#8211; are assuming that we&#8217;re talking about items gained in actual course of play, not simply by XP expenditure, and\/or that we&#8217;re adhering tightly to the ADRPG advancement schema.  <\/p>\n<p>Well, hmm.<\/p>\n<p>Every time I&#8217;ve seen something like this come up, it&#8217;s gone something like this:<\/p>\n<p>GM: OK, we have some downtime.  Here&#8217;s your points; how do you want to spend them?<br \/>\nPlayer: I want X and Y.  Hmm.  I have enough for X.<br \/>\nGM: Great!  The downtime is long enough to cover that, so it&#8217;s yours.<\/p>\n<p>Or:<\/p>\n<p>GM: OK, we have some downtime.  Here&#8217;s your points; how do you want to spend them?<br \/>\nPlayer: I want X and Y.  Hmm.  I have enough for X.<br \/>\nGM: Great!  I&#8217;ll keep that in mind, but I think you&#8217;ll know it when you see it in the game.<\/p>\n<p>The amount of time it takes to find something isn&#8217;t a tool that I&#8217;ve seen used very often.  Then again, most of the games I&#8217;ve been in are online games, played over email &#8211; where it seems to me that some of the challenge in GMing is to keep the players&#8217; attention over the course of months or years.  There&#8217;s an intended story, and to keep that story moving, it seems sometimes that the more personal stories are the first thing to fall by the wayside.<\/p>\n<p>Not always, mind you.  And given the attention span of some of the folks I game with face-to-face, it&#8217;s not always online where that&#8217;s a problem!<\/p>\n<p>My POV is <i>always<\/i> that XP spent must be spent in a visible way.  Even as a player, I look for things to spend my points on that are reasonable, given the way the game has gone; if I really want some Warfare, then I need to either set up training time immediately upon spending the points, or I need to have used that ability at least a few times over the course of the XP period &#8211; or I&#8217;m just not happy.  (This doesn&#8217;t tend to hold true for me in games like <code>D&amp;D<\/code>, where the RP often falls second to the combat mechanism; there, it&#8217;s a case of &#8220;what helps me the most,&#8221; always.)  As a GM, I want to see the same: either something has been done, or will be done, to <i>earn<\/i> that advancement.  Items and creatures either need to have been created or acquired, or have a clear path to acquisition (even if it&#8217;s not an easy one).<\/p>\n<p>And then there&#8217;s the &#8220;logical consequences&#8221; line.  That ties back to something I see all the time in posts on <a href=\"http:\/\/community.livejournal.com\/bad_rpers_suck\">Bad RPers Suck<\/a>: ICA = ICC.  In Character Actions mean In Character Consequences.<\/p>\n<p>This is something that, at least in my experience, the Amber community as a whole is very good at.  (There are individuals &#8211; but that&#8217;s best not discussed&#8230;)  It&#8217;s something that my particular face-to-face group is also pretty good at.  I&#8217;m not sure sometimes if I&#8217;m blessed in that regard, or just set up for a nasty surprise when I forge out into the wider scheme of online gaming&#8230; <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.emeraldsilver.com\/rsc\/smilies\/icon_smile.gif\" alt=\":)\" class=\"middle\" width=\"15\" height=\"15\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s a question I do have for you. (Well, one question with several subordinate questions.) In your game, if a player says their character is looking for an item of power, how does that actually work? Do they say &#8220;My character is searching through Shad&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[6],"class_list":["post-34","post","type-post","status-publish","format-standard","hentry","category-theory","tag-amber"],"_links":{"self":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts\/34","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/comments?post=34"}],"version-history":[{"count":0,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts\/34\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/media?parent=34"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/categories?post=34"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/tags?post=34"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}