{"id":47,"date":"2010-07-26T13:50:39","date_gmt":"2010-07-26T13:50:39","guid":{"rendered":"http:\/\/blog.emeraldsilver.com\/gaming\/2010\/07\/26\/shapeshifting-yourself-dead-and-other-fun-shapeshifting-tricks\/"},"modified":"2010-07-26T13:50:39","modified_gmt":"2010-07-26T13:50:39","slug":"shapeshifting-yourself-dead-and-other-fun-shapeshifting-tricks","status":"publish","type":"post","link":"https:\/\/blog.emeraldsilver.com\/gaming\/2010\/07\/26\/shapeshifting-yourself-dead-and-other-fun-shapeshifting-tricks\/","title":{"rendered":"Shapeshifting Yourself Dead and Other Fun Shapeshifting Tricks"},"content":{"rendered":"<p>I kind of like that phrase &#8211; &#8220;shapeshifting yourself dead&#8221;.  Would anyone reasonable want to do that?  Probably not.  Would any player?  Probably not.<\/p>\n<p>Then again, maybe one player out there would.  <\/p>\n<p>But stepping back from the brink of things that really should only happen for damned good story reasons, there are a few shapeshifting things that the ADRPG just doesn&#8217;t deal with well.<\/p>\n<p>Take the weir, or any other common werewolf of your choice.  There&#8217;s a 1-point ability for items and creatures that lets them have a single alternate form, so NPC werewolves are no big deal.  Or you could have a selkie &#8211; same thing, different animal.  You could have an NPC with a suite of alternate shapes &#8211; Named and Numbered, even &#8211; for 2 points.<\/p>\n<p>For a PC, there is&#8230; 35 points of shapeshifting.<\/p>\n<p>Um.<\/p>\n<p>Wujick walks this fine line sometimes between making you pay for something that&#8217;s innate and letting you treat it as innate and free when it comes to item and creature creation.  I suspect that&#8217;s what the issue is here; he probably felt that the weir are inherently able to shift to a single alternate form, and thus shouldn&#8217;t need to pay for something innate.  <\/p>\n<p>Even though it offers a half-weir PC a bit of an advantage, wouldn&#8217;t you say?  Or a huge disadvantage, depending on the GM.<\/p>\n<p>That, or he saw no reason that a character concept might include only one or a handful of shapes, but not the other powers of shapeshifting.<\/p>\n<p>I suspect this issue right here is one of the big ones that leads to partial power house rules.  Pattern has some divisions that <em>can<\/em> be made, and so does Trump and Logrus, but none of them are so necessary as to be required.  To work properly, shapeshifting as presented in the ADRPG <i>needs<\/i> to be a partial power system.<\/p>\n<p>(It also argues &#8211; again &#8211; that the item and creature creation section is broken, but that is best saved for discussion elsewhere.)<\/p>\n<p>And then there&#8217;s the &#8220;alternate shapes might cause changes in strength, endurance, etc&#8221; the author casually slaps down with no particular explanation of how or why he&#8217;d allow it.  I realize it&#8217;s backed up in canon &#8211; see Merlin&#8217;s fight with the Dweller on the Threshold &#8211; but it has potential to be an easy game-breaker if you just casually toss it out like that, sans any sort of balancing mechanism.<\/p>\n<p>And there&#8217;s my favorite phrase &#8211; it&#8217;s ill-defined and ill-advised when it comes to the abilities and the divisions between them.  Most of basic Shapeshifting is devoted to &#8220;when things go wrong&#8221; instead of to the power itself.  The powers offered are kind of all over the map &#8211; at basic, you can shift your features, with the mechanic described as mimicking a feature of someone else, but only at advanced can you imitate someone?  Huh?<\/p>\n<p>I have some ideas on how I want to handle Shapeshifting, I think, but it warrants further thought.  <i>A la carte<\/i> ordering is definitely on the menu, though&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I kind of like that phrase &#8211; &#8220;shapeshifting yourself dead&#8221;.  Would anyone reasonable want to do that?  Probably not.  Would any player?  Probably not.Then again, maybe one player out there would.  Or maybe there&#8217;s a story reason for the character dec&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[6],"class_list":["post-47","post","type-post","status-publish","format-standard","hentry","category-theory","tag-amber"],"_links":{"self":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts\/47","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/comments?post=47"}],"version-history":[{"count":0,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts\/47\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/media?parent=47"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/categories?post=47"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/tags?post=47"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}