{"id":72,"date":"2011-06-28T18:07:01","date_gmt":"2011-06-28T18:07:01","guid":{"rendered":"http:\/\/blog.emeraldsilver.com\/gaming\/?p=72"},"modified":"2011-06-28T18:07:01","modified_gmt":"2011-06-28T18:07:01","slug":"problems-with-sorcery-summarized","status":"publish","type":"post","link":"https:\/\/blog.emeraldsilver.com\/gaming\/2011\/06\/28\/problems-with-sorcery-summarized\/","title":{"rendered":"Problems With Sorcery, Summarized"},"content":{"rendered":"<p><em>This is another re-post from the Lords of Gossamer and Shadow form.\u00a0 The writer of the book made the mistake of asking what we thought was wrong with Sorcery&#8230;<\/em><\/p>\n<p><em><!--more--><\/em>For my part&#8230; the biggest problem I have is that it kind of seems like  an afterthought to the whole system &#8211; kind of a &#8220;well, we know there are  sorcerers, so I guess we need a  magic system&#8221; thing.  The write-up, particularly the first portion, is  very heavy on the &#8220;you don&#8217;t want this power, it&#8217;s a time-waster and it  sucks and you will end up basically having a job refreshing these spells  and who wants to do that?&#8221; theme.  I&#8217;d really like to see it integrated  into the tone of the rest of the information, even if nothing else at  all can be done with it.<\/p>\n<p>In terms of particular (IMO) broken points&#8230;<\/p>\n<p>1.  Casting times are extreme.  I&#8217;m totally on board with the idea that  casting a spell shouldn&#8217;t be an instantaneous effect, but the ADRPG  assigns something on the order of an hour&#8217;s from-scratch casting time to  a spell that Merlin casts from scratch in 20 minutes.  And I still  haven&#8217;t figured out the supposed 10-minute spell that is mentioned in  passing in the initial description, because every example listed starts  with half an hour casting time or more, and every single spell building  block starts with 30 minutes casting time.  And then you add 5-10  minutes per lynchpin&#8230;<\/p>\n<p>1A. It&#8217;s never clear in the writeup whether things like high Psyche can reduce casting time, or whether it&#8217;s always concrete.<\/p>\n<p>2.  The lines between conjuration and sorcery are kind of fuzzy.  When does  summoning become conjuration and vice versa?  When does Shadow  manipulation in sorcery cross the line into conjuration, or does it?<\/p>\n<p>3.  Spell creation is a joke, as far as I&#8217;m concerned.  The two &#8220;MAGIC  RULE&#8221;s are good, but the micro-spells themselves are completely  unwieldy.  Every time I look at that section, I feel like I should go  find a slide-rule and a flowchart to figure out how to wedge those  things into whatever spell idea I have in mind.  I can&#8217;t figure out how  half the sample spells use those micro-spells, even taking variants into  account; how the heck am I supposed to use them to create new ones?<\/p>\n<p>4.  It&#8217;s a pretty basic concept of fantasy fiction that sorcery has certain  inalienable Rules, but we aren&#8217;t really given any rules for ADRPG  sorcery.  There&#8217;s no underlying cosmology to it &#8211; or at least nothing  more sophisticated than &#8220;you must have the powers you&#8217;re trying to use  in a spell.&#8221;<\/p>\n<p>Is sorcery a power that relies on the magic  contained in an individual?  It&#8217;s hinted that this is the case in the  Attribute Tips, but then there&#8217;s a micro-spell for creating magic energy  wholesale.  Can magic be drawn from the Shadow you&#8217;re in instead?  How  does a sorcerer with a major cosmic Power stack up against a non-Powered  one &#8211; is that governed by Psyche too, or does Power win the day?  Does  each sorcerer have some sort of spell book floating around where they&#8217;ve  written down all the spells they were taught and that they&#8217;ve created?   What&#8217;s a reasonable number of spells for a player character to start  with?  What (if anything) happens to your one memorized spell when you  cast a new one from scratch, since it requires so much upkeep and all?<\/p>\n<p>5.  Advancement is either non-existent or free, depending on how you look  at it.  There&#8217;s just Sorcery.  Even Conjuration has High Compelling as  an advanced power.  The only &#8220;advancement&#8221; is creating new spells &#8211;  which costs you nothing but in-game time, where other powers cost you  points.<\/p>\n<p>I&#8217;ve seen some surprisingly elegant solutions to this &#8211;  the simplest being to break Sorcery down into &#8220;can use major Powers&#8221;  and &#8220;can&#8217;t use major Powers.&#8221;  One GM I&#8217;ve played under several times  breaks it down into local mage (only knows magic in one Shadow), area  mage (knows magic in a few neighboring Shadows or a band of similar  Shadows), and universal mage (knows magic everywhere), with different  point costs for each.  Another asks that you pay specifically for  &#8220;Pattern Sorcery&#8221; or &#8220;Logrus Sorcery,&#8221; in addition to plain old Sorcery,  if you want to use those Powers as part of your spells.<\/p>\n<p>&#8230;<\/p>\n<p>Not that I&#8217;ve considered any of this or anything, right?  <img decoding=\"async\" title=\"lol\" src=\"http:\/\/www.ritepublishing.com\/forums\/images\/smilies\/set12\/laugh.gif\" alt=\":lol:\" \/><\/p>\n<p>I  think every GM I&#8217;ve talked to about it has had slightly different  reasons why, but the general consensus I&#8217;ve heard is, &#8220;it&#8217;s just badly  written and doesn&#8217;t adhere well to canon.&#8221;  For the first series  purists, the problem seems to be that it&#8217;s too close to Merlin canon;  for other folks, it seems to be that it can&#8217;t be used to accurately  describe what&#8217;s written in the Merlin books.  For those that don&#8217;t  particularly care one way or the other about Merlin, it seems to be that  there are holes you could drive a mac truck through, and it&#8217;s easier to  start over than fix those <em>and<\/em> any other problems in the system as a whole.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is another re-post from the Lords of Gossamer and Shadow form.\u00a0 The writer of the book made the mistake of asking what we thought was wrong with Sorcery&#8230;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[6],"class_list":["post-72","post","type-post","status-publish","format-standard","hentry","category-theory","tag-amber"],"_links":{"self":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts\/72","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/comments?post=72"}],"version-history":[{"count":2,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts\/72\/revisions"}],"predecessor-version":[{"id":79,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/posts\/72\/revisions\/79"}],"wp:attachment":[{"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/media?parent=72"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/categories?post=72"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.emeraldsilver.com\/gaming\/wp-json\/wp\/v2\/tags?post=72"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}