Call of Cthulhu, 6/1

“I guess we should get hotel rooms.”
“Right. What would we burn down if we didn’t have hotel rooms?”

“Burning the junk down is a bad idea.”
“Harder to run away from.”
“It looks a lot less casual when you set it on fire and casually splash away.”

“Good call, sir. Your placement here isn’t completely useless.”

“You might want your junk to be portable. Maybe the size of your elephant.”

“The old English-to-English translation trick…”

“The one Egyptian shipwright in all of Hong Kong…”

“I will never get a raise. That bastard. Not only am I being paid for eternal servitude, I’m being paid an unchanging wage!”

“Picking a name?”
“Yes. For my boat.”
“Does it mean ‘vodka cranberry juice?'”

“It’s nice to know the quality of plans hasn’t gone down in my absence.”

“Umm… is he wearing clothes under his crazy-man jacket?”
“Not it.”

“If this is another snake man situation, we are never leaving the two of you alone in a room together again.”

“Well, I hope you kick his ass, because that casual sexism is just not acceptable.”

“Well, now I don’t know which casual sexist I want to see knocked out!”

“Maybe because he’s in the asylum because…”
“Keep reaching. It’s out there.”

“Ah, the explosives version of the asylum jailbreak.”

“Well, the other alternative is setting the building on fire and waiting for them to evacuate.”

“Okay, fireworks and a jackhammer is here… burning down the building is WAY over here…”

“It’s Chinese for junk.”
“Junk as in refuse, or junk as in junk?”

“It is well-known that you learn as much from failure as from success – except in this game, where you only learn from success.”